// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "stdpch.h"
#include "character_name_extraction.h"

using namespace std;
using namespace NLMISC;


#define PERSISTENT_TOKEN_FAMILY RyzomTokenFamily


#define PERSISTENT_CLASS CEntityBaseNameExtraction
#define PERSISTENT_NO_STORE

#define PERSISTENT_DATA\
	PROP(string,Name)\

//#pragma message( PERSISTENT_GENERATION_MESSAGE )
#include "game_share/persistent_data_template.h"

#undef PERSISTENT_CLASS
#undef PERSISTENT_DATA


#define PERSISTENT_CLASS CCharacterNameExtraction
#define PERSISTENT_NO_STORE

#define PERSISTENT_DATA\
 
//#pragma message( PERSISTENT_GENERATION_MESSAGE )
#include "game_share/persistent_data_template.h"

#undef PERSISTENT_CLASS
#undef PERSISTENT_DATA
